Of course not! A little after the first Drake spawns, the Rift Herald appears. A Drake grants gold and a permanent buff but the Rift Herald grants gold and a one-time ability to summon it. If taking the first Drake is impossible, focus your efforts in taking the Rift Herald.
Taking the Rift Herald and using it to take a turret can cause a massive gold swing into your favor. It is often better to give up an objective and take another one at the other side of the map, instead of choosing to fight a losing battle. If you are a mid laner or a jungler, you help your team not only through ganks, but also through turret control.
Scenario: You are the jungler. What do you do? Most of low elo players will instinctively choose option A, but option B is much better in reality. For example, if you are farming the jungle, leave the jungle even if its half health to help your teammate. If you are the initiator, do not initiate if someone in your team is split pushing because it is extremely hard to win 4v5 scenarios. Yes, I know, playing with people who only want to ARAM all mid feels really bad sometimes, but take advantage of it by farming near your team as to not lose out on gold.
You may instead take the Teleport Enchant ,so you can tend to the side lanes and be able to split-push and respond to your team when needed. This is especially important when playing as a Baron laner. If you are reading this, congratulations and I applaud your effort to improve! Keep on it! The curve appears to be about the same, with Bronze having much lower kill participation than other leagues with the curve flattening out after Gold league.
Since kill participation does seem to go up with player skill, I wonder if even higher kill participation would be even better? There is the obvious benefit of extra assist gold, but there are tradeoffs to having everyone grouped for every kill. If a team does not spread themselves out over the map, a lot of experience can get lost. Mid lane kill participation is between that of top lane and jungle in every league.
This is believable given how the game is typically played. What is perhaps interesting here is that the drop-off in kill participation for low-ranking mid laners is not as dramatic as what was seen in top and jungle.
The best mid laners do not participate in that many more kills than the worst. In my experience, mid lane is often decided either by jungle and support roaming pressure, or a bad match-up, or one player last hitting creeps much better than the other. Of these three, only jungle pressure has any effect on kill participation, and so we can perhaps rationalize that mid-lane skill will not be well predicted by this particular statistic.
This table is surprisingly close to that of mid lane. Is it possible that the kill participation numbers for the high ranking leagues in this analysis are at some kind of optimal level? Runeterra Locations Factions Species Timeline. Short stories Video lore Books Alternate Universe. Tales of Runeterra League Animation Workshop. Lux Warmother Zed. League of Legends. Champions List of champions Free champion rotation.
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Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area to globally Net Worth Ranking factor for Gold changed from 1.
Starting gold reduced from to  Randoming no longer gives bonus gold: It instead selects a hero from the set of bonus heroes and grants an extra iron branch in addition to the mango Net worth Ranking Factor how much the richest vs poorest heroes get from assist gold changed from 0.
First Blood bonus gold decreased from to Reworked bonus area of effect Gold and Streak ending. Buyback prevents gaining unreliable gold creeps, neutrals, etc.
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